Start Strong in Fractured Manhattan

Control Resonant becomes much easier once you understand that its missions, powers, and bosses are designed to overlap. Dylan can pursue several objectives in different orders, but rushing toward every marker can leave him underleveled and missing essential traversal abilities.

You play as Dylan Faden after the Oldest House loses containment and a paranormal crisis spills into Manhattan. His search for Jesse runs alongside the effort to contain the citywide threat, so progress depends on both story threads.

The campaign has no separate difficulty settings. Your practical difficulty is determined by Power Level, weapon upgrades, equipped abilities, and whether your build matches the enemies in the zone.

Early priorityWhy it mattersBest approach
Finish OrientationIntroduces combat, Faults, and the opening bossLearn dodges and finishers before exploring
Unlock the first Fault powersGives Double-Jump, Elevate, and RushTreat traversal missions as mandatory progression
Upgrade one focused buildImproves damage more reliably than spreading points aroundInvest in your favorite primary weapon first
Collect Health and Power upgradesMakes long boss fights more manageableSearch each cleared area before advancing
Complete easy side storiesProvides experience and Talent PointsUse them when a main mission feels too difficult

Do not worry about clearing every optional activity immediately. The better rhythm is to unlock a checkpoint, explore enough to find upgrades and side stories, then return to the main path with a stronger loadout.

Recommended Mission Route

The story is divided among Contain the Crisis, Search for Jesse, and Resonant boss objectives. Several main missions can be active at once, and some later quests explicitly require Jesse-related Fault missions or completed Resonant fights.

A dependable route moves from Downtown into Central, then the Evacuation Zone, West Incursion Zone, Underpass, and finally the Unknown. The Park is worth visiting, but it is safer after gaining tools and upgrades elsewhere.

ZoneCore missionsImportant reward or reason
DowntownOrientation, Welcome to ManhattanOpening Fault powers and The Artist
CentralArish's Briefing, Power Lines, Central ResonantStrong preparation for later zones
Evacuation ZoneEvacuation Procedures, Into the Sinkhole, Subway FaultReach traversal ability
West Incursion ZoneIncursion Fault, West Zone ResonantShift ability and The Dancer
UnderpassRecursions and Iterations, Underpass Fault, Underpass ResonantRequired late-game progression
The UnknownPope's Research and final story missionsAccess to endgame content

Follow these habits as objectives branch:

  • Complete the Search for Jesse mission when a Fault becomes available. Those missions unlock movement powers needed elsewhere.
  • Defeat a zone's Resonant before pushing too far into higher-level areas.
  • If a mission marker disappears, check the quest log for a boss, Fault, or other story requirement.
  • Spend Talent Points before a difficult encounter instead of saving them indefinitely.
  • Return to the Park after completing the Central Resonant, since its reward is particularly helpful against Mold threats.

After defeating a Resonant, enemies can return through the Resonant Cycle and come back stronger. Use that moment as a reset point for your route: upgrade weapons, collect missed upgrades, and improve your Power Level before entering the next major zone.

Combat Builds and Survival

Dylan fights primarily with aberrant melee weapon forms rather than the ranged Service Weapon style of the earlier game. Regular hits begin a sequence, but combo finishers and status effects provide the damage that ends difficult fights.

Pick a primary form based on the role you enjoy, then choose a secondary form and finisher that reinforce it. You can respec with Reset Items gained from bosses or bought from zone vendors, so experimentation is encouraged.

Weapon optionRoleUseful pairing
StrikeFast attacks and critical-hit playAbility-heavy, hit-and-run builds
GlaiveWide sweeps for groupsBurn, Infected, or Astralized effects
CleaveStronger attacks from behindLifted targets and falter finishers
ExtendCharged long-range secondary attackSafer spacing against aggressive enemies
DrillRepeated piercing damageWeaken effects for tougher targets
CrushSlow, high-falter hammer attacksRecovery cancels and stagger setups

Falter is one of the most important combat states. Build enough of it and enemies stagger, opening them to executions or a powerful follow-up. Crush and Concussive Beatdown are especially useful if you want a direct stagger-focused setup.

Status effects create stronger combinations than raw button mashing. Burn, Infected, Astralized, Lifted, and Weaken all influence what attacks or abilities should come next. For example, Mold enemies are especially vulnerable to fire damage, while sharp damage helps deal with Hiss shields and blunt damage works well against armor.

Keep these combat techniques in mind:

  • Dodge during a primary combo to avoid damage without losing your place in the sequence.
  • Delay your next attack slightly after dodging if you want to continue the combo; attacking immediately may trigger a dodge attack and reset it.
  • Cancel long recovery animations with a jump, dodge, or ability after the strike connects.
  • Equip powers that serve one clear plan, such as crowd control, falter buildup, or status spreading.
  • Swap to a different ability set when a zone's enemy type counters your current build.

Fault Powers and Resonant Abilities

Faults are not optional detours. They are the heart of Dylan's search for Jesse and supply the traversal powers that open Manhattan's broken routes. If a path appears impossible, look for an unfinished Fault mission rather than assuming you missed a jump.

AbilityHow it is earnedBest use
Double-JumpEarly Downtown FaultReaching higher platforms
ElevateEarly Downtown FaultGliding and correcting jumps
RushEarly Downtown FaultFaster movement and cleansing negative effects
ShiftWest Incursion FaultChanging orientation on warped surfaces
ReachEvacuation Zone FaultCrossing gaps with grapple points
ShieldThe Artist reward choiceSurvival, blocking damage, and Shield Bash
Ground SlamThe Dancer rewardHigh area damage from elevated positions
GrowthPark Resonant reward choiceSummoning Mold allies for pressure
SpikeUnderpass Resonant reward choicePersistent damage and knockdowns

The first major choice follows The Artist. Barrage offers ranged projectiles, Volatile Anomaly creates a throwable entity, and Shield provides defense plus a damaging bash. Shield is a forgiving early choice because it protects Dylan during unfamiliar encounters and contributes substantial falter damage.

The Dancer grants Push or Ground Slam. Push can knock enemies into hazards or off ledges, while Ground Slam is excellent when fighting from rooftops and elevated structures. In most open Manhattan encounters, Ground Slam offers the more consistent payoff.

Later, Growth creates Mold allies that pressure nearby enemies, and Spike places an Astral Spike that attacks foes over time. These summons are especially valuable for players who need room to heal, reposition, or build toward a combo finisher.

FAQ

What is the best order for a control resonant guide playthrough?

Start in Downtown, continue through Central and the Evacuation Zone, then visit West Incursion, the Underpass, and the Unknown. Complete Fault missions as they appear, because their traversal powers are required for later progress.

Are there difficulty options?

No. Control Resonant starts directly without separate difficulty modes. Improve Dylan's Power Level, weapons, talents, abilities, and upgrades if combat becomes overwhelming.

Which starting weapon should I choose?

Choose Strike for speed and critical-focused combat, Glaive for sweeping group damage, or Cleave for positional attacks. None is permanently wrong, since later upgrades and respec options let you change your approach.

Why am I stuck without mission markers?

Check active quest requirements. You may need to complete a Search for Jesse Fault mission, defeat a Resonant entity, or advance another main story objective before the next marker appears.

Should I explore side stories before advancing?

Yes, especially when approaching a boss or entering a new zone. Side stories provide experience, Talent Points, materials, and upgrades that can prevent Dylan from becoming underpowered.